Youth

Advancement Sea Scouts

Advancement provides a source of personal pride and a measure of your success in Scouting. Advancement in rank is a measure of your nautical knowledge and your performance as a leader.

Youth Recognition and Advancement

Note: The following requirements reflect the current standards as found in the Sea Scout Manual, 10th edition (2000). There are some minor revisions from the 1997 printing of the Sea Exploring Manual, but none that will make earning rank advancement substantially easier or more difficult.

All “Web Resources” mentioned in these files are unofficial and linked to the requirements by the editors of this page for informational use.

Current copies of reference materials, such as merit badge pamphlets, U.S. Coast Guard navigation rules, International Yacht Racing Rules, OSHA requirements, International Code of Signals, and others change frequently. They should be available in your ship’s library and are not reprinted in the Sea Scout Manual.

Note: Boy Scout merit badge requirements are used in Sea Scout advancement. Merit badges and other Boy Scout insignia except the Eagle Award are not worn on Sea Scout uniforms. For more information on the Eagle requirements and support documents go to menu item ‘Boy Scouts’ / ‘Eagle’.

Apprentice Patch

Apprentice Requirements
Ideals

1. Qualify as an official member of your Sea Scout ship by taking part in the ship’s admission ceremony.

2. Repeat from memory and discuss with an adult leader the Sea Promise and Scout Oath and Law. Discuss the Venturing Code and agree to carry out the provisions of your ship’s code.
Reference: See inside front cover and “The Ship Code” on page 38.
Web Reference: Sea Promise

Active Membership

3. Provide evidence that your dues are paid up and that you are doing your fair share in helping to finance your ship’s program. Note: Check with your ship’s purser.

4. Describe the Sea Scout uniform and obtain one. Tell how and when the uniform is worn and how to care for it.
Reference: See “Sea Scout Uniforms and Insignia” on page 105.

Special Skills
5. Seamanship: Using both large and small line, tie and explain the use of the following knots: square knot, bowline, clove hitch, sheet bend, two half hitches, figure-of-eight, and cleat hitch. Demonstrate the ability to use a heaving line.
Reference: See “Knots” on page 127 and “Heaving a Line” on page 154.

Web Reference: Apprentice: Requirement 5
Web Reference: Knots on the web
Web Reference: Knots

6. Safety: Know the basic safety rules for small boats. Know the safety rules that apply to the floating equipment used by your ship, and safety standards in the use of power tools, machinery, lifting heavy objects, and other safety devices used by your ship. Demonstrate the proper use of a personal flotation device such as a life jacket or a life buoy. Be familiar with and be able to list the standard marine distress signals, and demonstrate the procedure to send a VHF distress call.
Reference: See “Boating Safety” on page 242, “Standard Marine Distress Signals” on page 185, and “Radiotelephone Procedures” on page 198.
Web Reference: Boating safety

7. Customs: Demonstrate the proper procedure for boarding a vessel. Demonstrate normal usage of personal courtesy on board a ship.
Reference: See “Customs and Courtesies” on page 16 and appendix K
Web Reference: Landship ceremonies

8. Swim Test: Swim 75 yards/meters in a strong manner using one or more of the following strokes: sidestroke, breaststroke, trudgen, or crawl; then swim 25 yards/meters using an easy resting backstroke. After completing the swim, rest by floating. Discuss the Safe Swim Defense Plan with a ship’s officer.
Reference: See “Safe Swim Defense” on page 249 and Swimming merit badge pamphlet, No. 33352.

9. Work: Log at least 16 hours work on ship’s equipment, projects, or activities other than regular ship meetings, parties, dances, or fun events. Note: Arrange for this through the ship’s petty officers.

Ordinary Patch

Ordinary Requirements
Ideals

1. Give an explanation of the Sea Scout emblem and tell how and why is is used. Prove that you have a general understanding of the customs and courtesies of the sea.
References: See “Customs and Courtesies” on page 16, “Badges of Office–Youth” on page 117, and “Badges of Office–Adult” on page 118.
Web Reference: Ordinary: Requirement 1 (PowerPoint presentation — 4,179K) Click here to download a free PowerPointTM viewer.

2. Give a brief history of the U.S. flag, and show when to fly it and how to hoist, lower, fold, display, and salute it.
Reference: See “The History of Your Flag” on page 17.
Web Reference: U.S. flags

Active Membership
3. Attend at least 75 percent of your ship’s meetings and special activities for six months. Note: Check with your ship’s yeoman.

4. Complete quarterdeck training, either as a petty officer or as a prospective petty officer, as provided and required by your ship and council.

Web Reference: Quarterdeck Seminar

5. Recruit a new member for your ship and follow through until the new member is registered and formally admitted. (This requirement may be waived by the ship committee if additional membership is not possible at the time the Sea Scout applies.)
Reference: See “Recruiting New Members” on page 20.

Special Skills
6. Boats: Know the identifying features and special advantages of 10 of the following types of boats: Canoe, catamaran, dinghy, dory, kayak, motor cruiser, motor lifeboat, motor sailer, motor whaleboat, pram, pulling whaleboat, punt, runabout, self-bailing surfboat, skiff, trimaran. Name the principal parts of the type of craft commonly used by your ship.
Know the proper display of boat flags and courtesy on small boats.

Demonstrate your ability to handle a rowboat.
References: See “Boat Etiquette” on page 303, “Larger Sailing Craft” on page 265, “Powerboats” on page 268, and Rowing merit badge pamphlet, No. 33404
Web Reference: Janes
Web Reference: Motorboating merit badge
Web Reference: Naval Ships
Web Reference: Rowing merit badge

Web Reference: Sailing page
Web Reference: Tall ships
Web Reference: U.S. naval vessels

7. Marlinspike Seamanship: Using line appropriate to the craft you normally use, tie the following knots and explain the use of each: overhand knot, stevedore’s knot, bowline on a bight, timber hitch, rolling hitch, marline hitch, midshipman’s hitch, and double bowline (French bowline).
Name the various materials used for rope, the advantages and disadvantages of each, and the characteristics of laid and braided rope. Understand the meaning of lay, thread, strand, and hawser.
Demonstrate the ability to secure a line to pilings, bitts and rings, and to coil, flake, and flemish a line. Know how rope is sized and measured. Demonstrate how to cut and heat seal a synthetic line.

References: See “Rope” on page 123 and “Knots” on page 127.
Web Reference: Ordinary: Requirement 7
Web Reference: Knots on the web
Web Reference: Knots

8. Ground Tackle: Describe five types of anchors. Describe how each type holds the bottom, the kind of bottom in which it holds best, and any other advantages or disadvantages.
Name the parts of a stock and stockless anchor.

Demonstrate the ability to weigh and set anchor.
Reference: See “Ground Tackle” on page 145.

9. Piloting: Explain the degree system of compass direction. Explain variation and deviation, and show how corrections are applied to correcting and uncorrecting compass headings assigned by your consultant.
Name relative bearings expressed in both degrees and points. Be able to report objects in view and wind directions with respect to the boat, and know the duties of a lookout.
Name three kinds of devices used aboard ship for measuring speed and/or distance traveled and, if possible, demonstrate their use.
Make a dead reckoning table of compass and distances (minimum three legs) between two points, plot these on a chart, and determine the final position.

Note: It is best if this requirement can be met while under way. If this is not possible, it may be simulated, but the courses and charts used must be those in the normal cruising area of the ship.
References: See “Piloting and Rules of the Road” on page 170 and “Speed Logs” on page 201.
Web Reference: Ordinary: Requirement 9 (PowerPoint presentation — 995K) Click here to download a free PowerPointTM viewer.
Web Reference: GPS
Web Reference: GPS
Web Reference: Atlantic Tides

Web Reference: Inland Navigation Rules
Web Reference: Tides & Tidal Prediction
Web Reference: U.S. Coast Guard Navigation Center

10. Communications: Name the three principal methods of visual signaling and explain the advantages and limitations of each method.
Name the three principal types of radiotelephone equipment in marine use and demonstrate your knowledge of correct radiotelephone procedures.

References: “Communications Signaling” on page 220 and “Radiotelephone Procedures” on page 198.
Web Reference: International Code Flags – special meanings
Web Reference: Maritime telecommunications
Web Reference: Morse Code
Web Reference: Radio Merit Badge
Web Reference: Radio information for boaters

Web Reference: Semaphore

11. Time: Understand Universal coordinated time (Greenwich mean time) and zone time, and demonstrate the ability to convert from one to the other for your local area. Name the seven watches and bell time. Understand the 24-hour system of telling time.
References: See “Time” on page 228 and “Watches and Bell Time Contest” on page 36.
Web Reference: Time
Web Reference: U.S. Naval Observatory
Web Reference: U.S. Naval Observatory Master Clock Time

12. Swimming: Meet the requirements for the Swimming merit badge.
References: See “Safe Swim Defense” on page 249 and Swimming merit badge pamphlet, No. 33352.
Web Reference: Swimming Merit Badge

13. Cruising: Take part in the planning and make a 2-day (including overnight) cruise in an approved craft under leadership. Submit a satisfactory log of the cruise.
Name the wheel or helm orders specified in the current Pilot Rules manual. While on the cruise, perform the duties of a helmsman.
Note: For each day of the cruise, fill out a cruise log.

References: See “Sample Plan–Long Cruise” on page 72 and “Helmsmanship” on page 218.

14. Safety: Know the man overboard, fire, abandon ship and all other drills used by your ship.
List the equipment that should be contained in an abandon ship bag, and list the duties to be performed before abandoning ship.
List safety equipment required by law for your ship’s main vessel. Discuss BSA Safety Afloat with a ship’s officer.
References: See “Boating Safety” on page 242; “Overloading or Improper Loading Equals Boating Accidents” on page 253; BSA Safety Afloat Training Outline, No. 34159; and Federal Requirements and Safety Tips for Recreational Boats (U.S. Coast Guard)

15. Galley: While on a cruise or at a camp, prepare or take charge of a breakfast, lunch and dinner, including boiled, fried, and uncooked dishes. Demonstrate your ability to properly use the galley equipment or personal cooking gear aboard your craft. Demonstrate appropriate sanitation techniques for food preparation and meal cleanup.

Submit a menu, list of provisions, and estimated costs before meeting the above requirement.
Explain the use of charcoal, pressurized alcohol, propane, and compressed natural gas stoves including safety precautions for each.
References: See “Good Galley–Good Cruise” on page 73, “Fire Prevention” on page 246, and Cooking merit badge pamphlet, No. 33349.
Web Reference: Cooking merit badge

16. Sailing: Name the principal parts of the masts, booms, spars, standing and running rigging, and sails of a gaff- or Marconi- rigged sloop, schooner, and ketch or yawl.
Describe the identifying characteristics of a sloop, ketch, yawl, cutter, and schooner.

Reference: See “Larger Sailing Craft” on page 265 and appendix A.
Web Reference: Sailing page

17. Work: As a Seaman Apprentice log at least 16 hours work on ship equipment, projects, or activities other than regular ship meetings, parties, dances, or fun events.
Note: Arrange this through the ship’s officers.

18. Electives: Do any three of the following.
Note: Many ships place emphasis on differing skills because of the nature of their programs. Check with ship’s petty officers before selecting electives to ensure that they will be consistent with the ship’s program.

1. Drill: Demonstrate your ability to execute commands in close-order drill.
Reference: See “Drill Ship Formations and Movements” on page 44.
Web Reference: Drill
Web Reference: Sea Scout Drill Manual

2. Signaling: Send and receive semaphore messages using proper procedures at a rate of at least 30 letters a minute.
Reference: See “Semaphone” on page 221.

Web Reference: Semaphore

3. Compass: Box the compass to 32 points and demonstrate your ability to compute the degree heading for each point. Describe the relationship between the 32 points and the relative bearing system using points.
Reference: See “Mariner’s Compass” on page 171.

4. Yacht Racing: Describe the procedures used in yacht racing, and the signals used by the race committee to start a race, and serve as a crew member in a race sailed under current International Sailing Federation Rules.
Note: Secure the help of your ship’s officers to obtain a copy of the current version of the ISAF racing rules from the U.S. Sailing Association and secure a berth on your nearest qualified yacht club race, or sail in your local council or regional sailing races.
Web Reference: International Sailing Federation

Web Reference: US Sailing Association

5. Sailing: In a cat-rigged or similar small boat, demonstrate the ability to sail singlehandedly a triangular course (leeward, windward, and reaching marks). Demonstrate beating, reaching, and running. A qualified instructor must observe this.
Reference: See appendix A.

6. Ornamental Ropework: Demonstrate your ability to make a three-strand turk’s head and a three-stand monkey’s fist. Use the monkey’s fist to make up a heaving line.
Note: Most ornamental ropework is far too complicated to describe and illustrate effectively within a manual of this type. Secure the help of a consultant and read the literature the consultant recommends.
Web Reference: Ordinary: Requirement 18f

Web Reference: Knots on the web

7. Engines: Perform routine maintenance on your ship’s propulsion system, including filter, spark plug, oil changes, and other appropriate proper fueling procedures. Refer to operation manuals or ship officers for correct procedures.
Reference: See “Engines” on page 160.

Able Patch

Able Requirements

Ideals

1. Organize and conduct two impressive opening ceremonies and two impressive closing ceremonies for your ship.
Reference: See “Opening and Closing Ceremonies” on page 25.

2. Demonstrate and explain the proper etiquette for boarding a Sea Scout vessel, landship, and naval vessels. Explain and demonstrate when and where to display the U.S. ensign, ship, and signal flags on a Sea Scout, Coast Guard, or Naval vessel.
Or
Lead your ship in a discussion of how the sea history of our nation has contributed to our way of life.

Reference: See “Boat Etiquette” on page 303, “Leading a Discussion” on page 52, and appendix K.
Web Reference: Landship ceremonies
Web Reference: Maritime history
Web Reference: Maritime history
Web Reference: National Maritime Historical Society

Active Membership

3. Attend at least 75 percent of your ship meetings and special activities for one year.
Note: Check with your ship’s yeoman.

4. Serve effectively either as an elected petty officer of your ship or as the chair of a major ship activity.
References: See “Election of Petty Officers” on page 5 and “Conducting the Activities” on page 61.
Web Reference: Ethics: Scouting is a game with a purpose

5. Prepare and present a 15-minute program on Sea Scouting to a Boy Scout troop, Venturing crew, Venturing Officers’ Association meeting, school class, or other youth group. Some of the time should be used to describe the activities of your ship, with time allowed for questions and discussion of Sea Scouting.

Reference: See “Making a Speech” on page 51.

Special Skills
6. Boats: Know and use a customized equipment checklist for your vessel. Learn and demonstrate your ability to properly operate a boat equipped with an outboard motor of not more than 25 horsepower. Included should be proper mounting of the motor, fueling, manual starting, leaving a dock, maneuvering, coming alongside, and securing the motor (including flushing if in salt water). Some states require an operator’s license for outboard motor operations. Secure such a license, if required, before meeting this requirement.
Locate the capacity plate required to be affixed to all newer small boats. Show how to compute the safe loading capacity for a small boat.
Reference: See “Outboard Motors” on page 168, “Overloading or Improper Loading Equals Boating Accidents” on page 253, “Powerboats” on page 268, and Motorboating merit badge pamphlet, No. 33345.
Web Reference: Motorboating merit badge.

7. Marlinspike Seamanship: Submit an eye splice, short splice, and a palm-and-needle whipping. Know the names and functions of lines used to secure a vessel to a dock. Understand and execute docking commands used in handling lines on your ship’s main vessel.
Describe the parts of a block and how blocks are sized. Demonstrate the various types of tackle used by your ship.
Submit a flat seam, round seam, and grommet eye sewn in canvas or Dacron. Describe how each is used in the care of sails.
Reference: See “Whipping” on page 133, “Splicing” on page 133, “Blocks and Tackles” on page 141, “Canvas Work adn Sail Repair” on page 138, and “Sail Maintenance” on page 264.
Web Reference: Able: Requirement 7
Web Reference: Knots on the web

8. Ground Tackle: Identify a capstan or windlass and explain its use in handling line, wire rope, or chain. Identify and explain the fittings used to handle chain. Describe the various kinds of anchor rode and the advantages of each type.
Describe the methods of marking chain. Understand and execute the commands used in handling ground tackle.
Identify and explain the use of the following: thimble, shackle, turnbuckle, pelican hook, sister hook, and other ship’s hardware and fittings commonly used aboard your craft. Describe how each is sized.
Note: See ship’s officers for identification of the hardware and fittings on your ship’s main vessel.
Reference: See “Ground Tackle” on page 145.

9. Piloting: Understand the system of aids to navigation employed in your area, including buoys, lights, and daymarks, and their significance and corresponding chart symbols. Read in detail a National Ocean Service chart, preferably for the area normally cruised by your ship, identifying all marks on it. Explain the use of tide tables, current tables, light lists, and how to update a chart using the Notice to Mariners.

Describe the deck log kept aboard your ship’s principal craft. Keep a complete log for three cruises.
While on the water, determine a fix of your position from three or more visual bearings and plot this position on a chart.
Note: This is difficult to do in small sailing or power craft. Arrange for a larger, more stable craft if needed. Check with your ship’s officers.
Reference: See “Piloting and Rules of the Road” on page 170 and “Navigation and Weather” on page 223.
Web Reference: Atlantic tides
Web Reference: GPS

Web Reference: GPS
Web Reference: U.S. Coast Guard Navigation Center

10. Swimming: Meet the requirements for the Lifesaving merit badge.
Reference: Lifesaving merit badge pamphlet, No. 33297.
Web Reference: Lifesaving merit badge.

11. Cruising: Make a long cruise (two weeks) after becoming Ordinary. Earn the Long Cruise badge.

Reference: See “Long Cruise Badge” on page 100.

12. Safety: Know and put into practice the rules for fire prevention. Conduct a fire safety inspection of the craft normally used by your ship or of your ship’s meeting place. Note any fire hazards and report them to your ship’s petty officers.
Know the different kinds of fire extinguishing agents and how each works. Know the classes of fires and the type of fire extinguisher that may or may not be used for each. In a safe place under adult supervision, demonstrate the extinguishing of class A and class B fires with an approved fire extinguisher. See that the fire extinguisher used is properly recharged or replaced.
Reference: See “Fire Prevention” on page 246 and Fire Safety merit badge pamphlet, No. 33318.

13. First Aid: Meet the requirements for First Aid merit badge or American Red Cross Standard First Aid. Obtain CPR certification. Demonstrate the Heimlich maneuver and tell when it is used.
Reference: First Aid merit badge pamphlet, No. 33301, Boy Scout Handbook, No. 33105, pages 296-297.

Web Reference: CPR: Bridging the gap between Breath and Death
Web Reference: First Aid merit badge

14. Rules of the Road: Explain and demonstrate a working knowledge of the nautical rules of the road that govern the local waters used by your ship’s principal craft. Explain and demonstrate ship’s lights, rules in limited visibility, whistle signals, and right of way, including exceptions vessels. Describe special lights and day shapes deployed on the following vessels: not under command; restricted by ability to manover; constrained by draft; fishing (trawling); sailboat.
Reference: See “Rules of the Road” on page 174.
Web Reference: Admiralty law
Web Reference: Right of Way

Web Reference: Inland navigation rules

15. Navigation: Understand the systematic division of the earth’s surface by latitude and longitude. On Mercator charts, place the coordinates of maritime positions and locate positions on charts when furnished with coordinates.
Demonstrate your ability to fix your position by the following methods: lines of positions on two known objects, running fix, and estimated position.
Discuss the method for establishing a radar fix. Lay a course and execute it using dead reckoning.
Establish distance from a known object using “double the angle on the bow” and explain how to set a danger angle.
Discuss how GPS (Global Positioning System) operates, the purpose of way points, and the use of set and drift.

Note: If this requirement cannot be met under way, the skills should be demonstrated using charts of the ship’s normal cruising area.
References: See “Charts” on page 206, “Latitude and Longitude” on page 224, and “Dead Reckoning” on page 209.
Web Reference: GPS
Web Reference: GPS

16. Boat Maintenance: Know how and why to use marine enamel, varnish, and synthetic coatings for both topsides and underbodies of boats. Demonstrate the proper surface and coating preparation, coating techniques, care of stored coatings, and cleaning of brushes. Explain any special techniques needed for the maintenance and repair of fiberglass hulls and decks.
Know the names, uses, sizes, and proper care of the common hand tools used aboard your craft.

Note: Consult your ship’s petty officers and the marine supplier or maintenance people in your area with which your ship does business for information on the above.
References: See “Boat Miantenance and Engines” on page 157, and “Fiberglass Repairs” on page 170.

17. Electives: Do any three of the following.
Note: Many ships place emphasis on differing skills because of the nature of their programs. Check with your ship’s petty officers before selecting electives to assure that they will be consistent with the ship’s program.

1. Sailing: While in command of a crew of not less than two other persons, demonstrate your ability to sail a sloop or another suitable boat correctly and safely over a triangular course (leeward, windward, reaching marks) demonstrating beating, reaching, running, an d the proper commands.
Reference: See appendix A.

2. Boats: Teach and command a crew under oars using a boat pulling at least four oars single- or double-banked. Perform the following manuvers: get under way, maneuver ahead and back, turn the boat in its own length, dock, and secure.
References: See “Maneuvering at a Dock” on page 155, “Types of Powerboats” on page 273, and “Rowing” on page 275.

3. Radio: Demonstrate the correct procedures to transmit and receive radiotelephone distress (Mayday), urgency (Pan), and safety (Security) messages, as well as normal traffic.
References: See “Radiotelephone Aboard Ship” on page 197, and Marine Radio Could be a Lifesaver (U.S. Coast Guard).
Web Reference: Maritime telecommunications
Web Reference: Radio information for boaters

4. Drill: Demonstrate your ability to give and execute commands in close-order drill.
Reference: See “Techniques for Close-Order Drill” on page 45.
Web Reference: Drill
Web Reference: Sea Scout Drill Manual
Web Reference: U.S. Naval Academy Drill Manual

5. Engines: Understand the safe and proper procedures for gasoline and diesel inboard engines, including: fueling, prestarting checks, ventilation, starting, running, periodic checks while running, securing, postoperative checks, and keeping an engine log.

If possible, demonstrate using the type of engine (gasoline or diesel) aboard the craft you most frequently use. Understand and demonstrate the preventive maintenance schedule recommended by the manufacturer.
Demonstrate basic knowledge of troubleshooting.
Reference: See “Boat Maintenance and Engines” on page 157.
Web Reference: Motorboating merit badge.

6. Yacht Racing: Demonstrate your understanding of the shapes, flag hoists, gun, and horn signals used in sailboat racing as well as a working knowledge of the racing rules of the International Sailing Federation.
Serve as helmsman, with one or more additional crew members, of a sloop-rigged or other suitable boat with a spinnaker in a race sailed under ISAF racing rules.

Web Reference: International Yacht Racing Union
Web Reference: IYRU Rules
Web Reference: Sailing page
Web Reference: US Sailing

7. Sea History: Know the highlights of sea history from the earliest times to the present. Include the evolution of boat construction and propulsion, important voyages of exploration and development, the origin of sea traditions, and leaders of U.S. sea history and their achievements.
Reference: See “The Evolution of Ships” on page 281.

Web Reference: Maritime history
Web Reference: Maritime history
Web Reference: Maritime museums
Web Reference: National Maritime Historical Society
Web Reference: Story of the Titanic

8. Ornamental Ropework: Demonstrate your ability to fashion the following items of ornamental ropework: four-strand turk’s head, coach whipping, cockscombing, round braid, flat sennit braid, wall knot, and crown knot. Make a useful item such as a bos’n's call lanyard, rigging knife lanyard, bell rope, etc., or decorate some portion of your ship’s equipment such as a stanchion, rail, lifeline, tiller, etc., as an example of your work.

Reference: Although pages 127 through 133 will be helpful, ornamental ropework is far too complicated to describe and illustrate effectively in a manual of this type. Secure the help of a consultant and read the literature the consultant recommends.
Web Reference: Knots on the web

9. Specialty Proficiency: Do one of the following: become a certified scuba diver; become proficient in windsurfing, surfing, kayaking, or whitewater rafting/canoeing.
Web Reference: Canoeing
Web Reference: National Association of Underwater Instructors (NAUI)
Web Reference: Professional Association of Diving Instructors (PADI)

Web Reference: Whitewater
Web Reference: YMCA SCUBA Programs

Quartermaster Award

Quartermaster Requirements
Ideals

1. 1. Lead a discussion on the subject participating citizenship at a ship meeting or with a separate group of your peers.

Reference: See “Leading a Discussion” on page 52.
Web Reference: Ethics: Scouting is a game with a purpose

2. 2. Write and submit a paper of about 200 words that tells how and what your ship can do to contribute to the world fellowship of Scouting.
Or
Prepare a written analysis of one of the following: your ship’s bylaws, constitution, administration, or ceremonies and make recommendations for change to your ship’s Quarterdeck.
Reference: See Citizenship in the World merit badge pamphlet, No. 33260.

Web Reference: Citizenship in the World merit badge

Active Membership
3. 3. Attend at least 75 percent of your ship’s meetings and special activities for 18 months (including previous service of Apprentice, Ordinary, and Able).
Note: Check with your ship’s yeoman.

4. Present a brief talk or program (15 minutes in length is suggested) on Sea Scouting at a service club, religious organization, PTA, or other adult organization.
Reference: See “Making a Speech” on page 51.

5. While an Able Sea Scout, plan, develop, and give leadership to others in a service project helpful to any religious institution, any school, or your community. The project idea must be approved by your Skipper and ship committee and approved by the council or district before you start. This service project should involved your ship and at least one other group.
Note: You must use the Eagle Scout Service Project Workbook, No. 18-927 in meeting this requirement.
References: See page 83 and Eagle Scout Service Project Workbook, No. 18-927, and Quartermaster Service Project Workbook.

Special Skills
6. Boats: Demonstrate and teach the Motorboating merit badge. Know the principles of springing into and out from a dock, from both bow and stern, using an engine depending on the type of craft used by your ship.
Take charge of the craft used by your ship, or suitable powered craft and give all necessary commands to the crew while coming alongside and getting under way in several wind and current situations.

References: See “Orders to the Crew” on page 155 and Motorboating merit badge pamphlet, No. 33294.
Note: The purpose of this requirement is to demonstrate a knowledge of the effect of propeller, steering, and hull in boat handling.

7. Marlinspike Seamanship: Teach the Ordinary and Able requirements No. 7, Marlinspike Seamanship to a crew. Demonstrate an eye splice in double braided line.
References: See pages 123 through 145 and pages 154 through 155.
Web Reference: Knots on the web

8. Ground Tackle: Teach the Ordinary and Able requirements No. 8, Ground Tackle, to a crew.

Know the methods of bringing a boat to anchor or mooring with special emphasis on wind and current with respect to the vessel’s course and speed.
Take charge of the craft used by your ship and give all commands to the crew for anchoring and weighing anchor in several different wind and current situations.
Take charge of the craft used by your ship and give all commands to the crew for picking up a mooring buoy and properly mooring the vessel in several wind and current situations.
Reference: See “Ground Tackle” on page 145.
Note: Depending on the type of craft used by your ship, this requirement may be met either under sail or power.

9. Piloting: Teach the Ordinary requirement No. 9 and Able requirement No. 15 to a crew.

Know the methods of fixing a boat’s position in limited visibility, and the special precautions that should be taken when limited visibility is encountered.
References: See “Piloting and Rules of the Road” on page 170 and “Navigation and Weather” on page 223.
Web Reference: U.S. Coast Guard Navigation Center

10. Signaling: Draw the international code flags and pennants from memory and give the single-letter meanings of the flags. Demonstrate your ability to use the book, International Code of Signals.
Note: The International Code of Signals may be secured from most marine supply stores.
Reference: See “The International Code Flags” on page 222.

Web Reference: International code flags – special meanings
Web Reference: International Code of Signals – Pub. 102

11. Swimming:Meet the requirements for BSA Lifeguard or Red Cross lifesaving, and obtain certification where applicable.
References: BSA Lifeguard Counselor Guide, No. 34536, and Application for BSA Lifeguard, No. 34435.
Web Reference: BSA Lifeguard

12. Cruising: Take command of a vessel with a crew of not less than four Sea Scouts for at least 48 hours (including two consecutive nights). Do no work while in command. You must delegate all duties and supervise only. During the cruise complete the following:

1. Inspect the vessel for required equipment.
2. Supervise the menu preparation.
3. Prepare the boat to get under way with a proper checklist.
4. Anchor, dock, and maintain course by commands to the helmsman.
5. Remain under way for at an extended period during darkness. Discuss appropriate nighttime running procedures.
6. While under way, perform man overboard, damage control, abandon ship, fire fighting, collision drills, and any other drills used by your ship.

During this cruise no substantial errors may be committed. A competent adult leader should grade and observe this requirement and, if necessary for safety reasons, take command of the vessel.

13. Safety: Know the heavy weather precautions taken aboard both power and sailing craft when dangerous weather approaches, and demonstrate these precautions aboard the craft used by your ship.
Reference: See “Heavy Weather” on page 251.

14. Rules of the Road: Teach Able Requirement No. 14, Rules of the Road, and demonstrate a working knowledge of both international and inland navigation rules.
Reference: See “Rules of the Road” on page 174.
Web Reference: Admiralty law

Web Reference: Right of Way
Web Reference: Inland navigation rules

15. Weather: Demonstrate your ability to read a barometer, thermometer, anemometer, psychrometer, and weather vane. Be familiar with the Beaufort scale of winds and seas.
Read and understand a local weather bulletin. Know how to obtain current marine and weather reports from the National Weather Service in your area either by telephone or radio.
Know weather signs for your local area, including cloud types, and prepare a 48-hour forecast from them. Compare your forecast with the actual weather that occurred.
Reference: See “Weather” on page 235, and Weather merit badge pamphlet, No. 33274.

Web Reference: Interactive Weather Observations
Web Reference: Weather merit badge

16. Electives: Do four of the following.
Note: Check with ship’s officers before selecting electives to assure that they will be consistent with the ship’s program.

1. Sailing: Know the principles of handling a schooner, ketch, yawl, or other suitable sailing craft. Under competent direction, take charge of a crew and demonstrate your ability to handle a suitable sailing craft in all points of sail.
Note: The key to success here are the words competent direction. You must secure the guidance of the adult related to the sailboat you will use. Read the reference material he or she suggests, and learn by doing as you sail together.

2. Engines: Explain the principal features of steam turbine, turboelectric, direct reversing diesel, diesel-electric, gas turbine, nuclear, gasoline, and diesel engines and the relative advantages of each type.
Understand the operation of spark ignition and compression ignition for internal combustion engines used aboard small craft.
Be familiar with the engine aboard the craft used by your ship, including its principles of operation, fuel, lubrication, cooling and electrical systems, and their component parts.
Be able to locate and correct minor engine troubles according to the engine manufacturer’s troubleshooting guide.
Note: With the help of your ship’s officers, locate a consultant who has a knowledge of engines. Read the consultant’s suggested reference material, and ask the consultant to relate this to the engine aboard your craft.
Reference: See “Boat Maintenance and Engines” on page 157.

3. Radio: Qualify for and obtain the Marine Radio Operator Permit as issued by the Federal Communications Commission.
Note: Look in the blue pages of your local telephone book for the address and telephone number of your nearest U.S. Federal Communications Commission field office. Ask for an application and appropriate study materials, and secure the help of a qualified adult. Sight-impaired applicants will receive a special examination.
Web Reference: Marine Radio Operator Permit (FCC)
Web Reference: Maritime telecommunications
Web Reference: Radio information for boaters

4. Boat Maintenance: Take charge of reconditioning or overhauling at least one of your ship’s boats, or take charge of hauling out the principal craft used by your ship. In either case, lay out a plan of the work to be done in advance, including an estimate of the materials, tools, cost, and time involved.

Note: Work closely with an adult leader of your ship to carry out this requirement.
Reference: See “Boat Maintenance and engines” on page 157.

5. Electricity: Know and demonstrate the correct method of rescuing a person in contact with a live wire. Demonstrate the approved method of resuscitation.
Understand the construction of simple battery cells. Demonstrate the proper care of storage batteries.
Understand the difference between direct current and alternating current and the best uses for each.
Demonstrate that you know how to replace fuses, reset circuit breakers, and properly splice shipboard electric cable.

Submit a diagram of the electrical system aboard the craft used by your ship or aboard another craft.
Understand wire tables, the current-carrying capacity of circuits, and the hazards and prevention of electrical overloading.
Understand electrolysis as applied to the deterioration of a boat’s underwater fittings by galvanic action and its prevention.
Note: Secure the help of a qualified adult to help you understand the wiring of your boat and the effects of galvanic action on the underwater fittings of your boat.
Reference: See “Electrical Systems” on page 167.

6. Navigation: Understand how the sextant works. Show how to use it and demonstrate measuring horizontal angles and altitudes. Understand the navigator’s day’s work.

Demonstrate finding latitude by the altitude of Polaris or by the sun’s altitude at local apparent noon. Demonstrate how longitude is determined.
Demonstrate finding error in the boat’s compass by the sun’s azimuth.
Note: Celestial navigation and sextant use are far too complicated to describe and illustrate effectively in a manual of this type. Secure the help of a consultant and read the literature he or she recommends.
Web Reference: Celestial Navigation Net
Web Reference: U.S. Coast Guard Navigation Center

7. Drill: Demonstrate the ability to handle the ship’s company in close-order drill. Do all required maneuvers.

Reference: See pages 44 through 50.
Web Reference: Drill
Web Reference: Sea Scout Drill Manual

8. Piloting: Under competent direction, assume the con of your ship’s vessel. Plot its projected course between two ports, and cruise that course mooring to mooring, handling all piloting duties and acting as officer of the deck. The cruise should be made in daylight hours with good visibility.
Reference: See pages 170 through 218.

9. Yacht Racing Crew: Take charge of a crew in a race using current ISAF racing rules.

Web Reference: International Sailing Federation
Web Reference: ISAF Racing Rules for Sailing
Web Reference: US Sailing Association

10. Rigging: Demonstrate your ability to splice and handle wire rope, attach wire rope fittings, and complete a safety and tuning inspection of a ship vessel.
References: See “Splicing” on page 133 and “Wire Rope” on page 137.

Long Cruise Patch

Long Cruise Badge
The Long Cruise badge may be earned by both youth and adults registered in Sea Scouting. Once the individual has completed the requirements that follow, the Skipper submits a statement to the Boy Scout council service center where the badges can be secured.

Click here for Long Cruise Badge requirements.(TBS)

The Eagle Award
Eagle Scout is primarily a recognition for boys in Boy Scout troops. However, having attained the First Class rank in a Boy Scout troop, a male Venturer may continue to work toward becoming an Eagle Scout until his eighteenth birthday by meeting the requirements as prescribed in the Boy Scout Handbook.

Leadership requirements may be met in the Ship as Boatswain, Boatswain’s Mate, Yeoman, or Purser. The personal conferences will be conducted by the Skipper and the bridge of review for each progress award must be reviewed by the Ship Committee.

Click here to go to the Eagle requirements

The Venturing Recognition Program

The Venturing Silver Award is available to all youth Venturing members of the Boy Scouts of America. The purpose of the Venturing Silver Award is to:

* Provide a pathway for personal development.
* Encourage Venturers to learn, grow, and serve.
* Recognize the high level of achievement of Venturers who acquire Venturing skills.
* Identify trained and highly motivated Venturers who will be a training, leadership, and program resource for other Venturers, Scouts, organizations, and the community.
* Help define Venturing.

Sea Scouts, being members of the Venturing program, are encouraged to work towards the Silver Award in addition to the highest and most prestigious award in Sea Scouting, the Quartermaster Award.

Earning the Venturing Silver Award will identify you as a Venturer who:

has direction in his or her life,
knows how to plan and accomplish goals,
is skilled,
lives the Venturing Oath,
is a leader,
is willing to see others, and
is one of the proud few to wear the Venturing Silver Award.

Step 1. Venturing Bronze Award

Cluster Symbols The Bronze Award is the first step towards the Venturing Silver Award. The five different Venturing programs (Arts and Hobbies, Outdoor, Sea Scouting, Sports, and Youth Ministries) each have their own Venturing Bronze Awards. All five Bronze Awards contain the common elements of experience, learning a skill, and sharing your experiences and skills with others. Earning at least one Bronze Award is required for the Venturing Gold Award. The Bronze Award is designed as the entry-level award for a Venturer so that they can acquire usable skills that will carry them along the trail to the Venturing Silver Award.

To earn the Sea Scouting Bronze Award, the Sea Scout must earn the Ordinary Rank. Requirements for the Sea Scout Bronze (Ordinary rank) Award may be found in the Sea Scouting Manual. The Bronze Award is a colorful, campaign-style ribbon that may be worn on the Sea Scouting or Venturing uniform. If all five are earned, all five may be worn on the uniform. The ribbons have an icon representing the area in which it was earned superimposed on the ribbon. Additional information may be found on BSA’s national web site.

Step 2. Venturing Gold Award

Gold Award medal The Venturing Gold Award program recognizes significant accomplishment in a Venturer’s life as he or she has proven outstanding performance in a broad spectrum of activities. These activities relate to Venturing’s six experience areas of leadership, citizenship, social, outdoor, service, and fitness. It challenges Venturers over an extended period by offering challenging and stimulating opportunities for Venturers to develop and achieve personal goals in the areas of leadership, character development, and personal fitness.

Venturing Gold Award candidates must be active and registered Venturers for at least twelve months before final qualification. They must serve in a leadership role within the twelve months before final qualification. They must participate in a district, council, or national Venturing event or activity. They must also earn the Venturing Bronze Award.

They must set and accomplish one personal goal related to each of the six experience areas. They must plan and lead at least two Ship activities built around the six experience areas. They must recite the Sea Promise. Three letters of recommendation from adults outside the Ship are required, and the candidate must pass a Ship Bridge of Review. Finally, they must be approved by their Ship Committee.

The award is a gold medal featuring the Venturing logo inside a compass dial. The medal is suspended from a white ribbon that is worn around the neck. Additional information may be found on BSA’s national web site.

Step 3. Venturing Silver Award

Silver Award medal The Venturing Silver Award is available to all Venturing youth members. Its purpose is to provide a pathway for personal development; encourage Venturers to learn, grow, and serve; and recognize a high level of achievement of Venturers who acquire Venturing skills.

Candidates must be proficient in emergency preparedness (including standard first aid, CPR, and Safe Swim Defense), participate in Ethics in Action complete the Venturing Leadership Skills Course; earn the Venturing Gold Award; and earn at least one of the first Venturing Bronze Awards.

Sea Scouts work with their Skippers to establish a plan of action for earning the Silver Award. Sea Scouts can choose to work on the requirements alone or with other Sea Scouts as a Ship activity. Sea Scouts can work on requirements in the Bronze Award program, Gold Award program, Silver Award program, and the Quartermaster Award program simultaneously. They could also work on each program separately. It’s up to the Sea Scout and Skipper as to how they earn the award. After completion of all requirements, the Silver candidate will go through a Ship Bridge of Review.

The Venturing Silver medal features an eagle superimposed on a compass dial. It also has a red, white, and blue background behind the eagle. The medal is worn suspended from a green and white ribbon, which is suspended from a silver Venturing bar. A cloth knot is also available. Additional information may be found on BSA’s national web site.

Quest Sports and Fitness Award

Quest Sports and Fitness Award In the years since Venturing started, the program has been defined by the activities Venturers do. Sports have become a very important activity within crew programs. The resounding popularity of the Ranger Award for the outdoor emphasis caused the need to create a similar, challenging award program for Venturing’s sports emphasis.

Statistics throughout the United States are showing that Americans as a nation are overweight and out of shape. Heart disease and diabetes, diseases which are the results of being overweight, are rampant. These diseases, historically found in older people, are now being found more and more in the youth. Young Americans are not being encouraged to watch their diets and start an exercise program.

While working on QUEST, Venturers will be required to learn more about what makes up a nutritional diet as well as design your own personal exercise plan based upon your lifestyle, fitness levels, and desires for a healthy and long life. Hopefully this program will introduce Venturers to a sport or sports that they will enjoy the rest of their life. As with many other requirements throughout the Venturing Program, Venturers will be required to share what they learn with others. This sharing may be done through various sports clinics and presentations with other groups. In the electives section, Venturers will be required to choose at least one sport in which to become proficient.

An illustration of the Quest medal is pictured on the right. It features the Vitruvian Man (c1492) by Leonardo da Vinci. Leonardo da Vinci actually drew the figure as he was influenced by Vitruvius, a Roman engineer of the first century B.C. It is based on a model of ideal proportions which Vitruvius established. Like that balanced man that both Vitruvian and da Vinci modeled, the modern Venturer must be balanced physically, mentally, nutritionally, and even socially. The Vitruvian man stands before a red, white, and blue background. That background reminds us of national pride as our athletes compete against the world. The medal is suspended from a ribbon with a solid field of green. The green represents the sports field as well as the completion of journey started with the bronze medal with its half green and half white ribbon. A factsheet with additional details is available here.

Venturing Religious emblems

Religious Emblems
Religious Emblems knot

Religious emblems are provided by the authorities of various faiths to stimulate the spiritual growth of Venturers in those faiths. The requirements and procedures for earning any of the emblems are available at your council office.

See Religious Emblems “Quick-Reference” Chart, No. 5-206A. Information about religious emblems is also available from P.R.A.Y.

Note: Not all religious emblems available to Sea Scouts are shown.

Aquatic Awards

BSA Lifeguard, Mile Swim BSA, Snorkeling BSA, and Boardsailing BSA are special awards that you may qualify for as a Sea Scout. These recognitions are not worn on the dress uniform.

BSA Lifeguard
The BSA Lifeguard emblem is especially important in Sea Scouting. It improves your ability to help others in all types of aquatics activites.

A BSA Lifeguard Application, No. 4435, is available from your BSA council service center.
Mile Swim The Mile Swim, BSA emblem is earned by swimming a continuous mile under safe conditions in the presence of a special counselor approved by your council.

See Boy Scout Requirements for more details.

Snorkeling, BSA
The Snorkeling, BSA emblem introduces Scout- or Venturer-age youth to the special skills, equipment, and safety precautions associated with snorkeling, to lay a solid skill and knowledge foundation for those who will later participate in more advanced underwater activity. Secure a Snorkeling, BSA, Application No. 19-176, from your council service center.

Boardsailing, BSA
The Boardsailing BSA award has been developed to introduce Scout or Venturer age youth to basic boardsailing skills, equipment, and safety precautions.

Secure a Boardsailing, BSA, Application, No. 20-935, from your council office.

Other Awards

Several other awards may be earned or received by Sea Scouts: Conservation Good Turn, 50-Miler Award, Historic Trail Award, Interpreter strip, USPS Finley Sea Scout Service Award, Venturing World Conservation Award, William T. Hornaday Award.

Favorite Sea Scouting websites:
www.seaScout.org

Source of information: http://www.seaScout.org Special Thanks to Bruce Johnson commodore@seaScout.org

 

Sea Scouts 6.18.13